
Toribash hand textures mod#
Each player has a certain amount of time(usually around 20 seconds but varies depending on mod or settings of that match) to change the state of joints without seeing each other's actions. Matches are played in a turn-like sequence. Doing the same with X switches the joint between holding and relaxing. Holding your mouse over a joint and pressing Z on it switches the joint between moving in each of the two directions. Pressing C changes all joints on your Tori between relaxing and holding. You could either click on each joint to cycle them through the four states or use certain keys on the keyboard. In every match, your Tori starts off in a T-pose position with all joints on relaxed mode. In order to attack or move around, you control joints by changing them into these four states. Each joint has a limit to how far it can move just like us humans. Each joint can move in two opposites directions and these states each make the joint move in the positions. The last two states are contracting and extending which can also be called right rotating/bending and left rotating/bending for certain joints. However, with enough force applied, the joint can still be moved while in the holding state. In this state, the joint is being held and tries to stay in the same position without moving. This stage is incredibly important if you want fluid movement that can resemble a human's. In this state, the joint doesn't apply any force and enters a rag-doll mode. There are 20 joints on your Tori's body which can be changed into four different states. The combat and movement system of Toribash are very connected and if you are good at one, you are bound to be good at the other.
